

The standard punch and kick buttons are complemented by a shoot button (for firing beam rifles or machine guns), a weapon button (beam sabers, heat hawks, etc.), and a thrust button that allows the mobile suit to fly indefinitely.When a mobile suit overheats four times, it is knocked out and loses the fight. When the bar is full, the mobile suit overheats and is knocked down. Instead, a mobile suit has a "temperature bar" that would fill up as it gets hit. Repeated damage to a specific body part on an enemy will result in that part's armor breaking.Mobile suit movement is realistically slow.

Gundam: The Battle Master features gameplay unlike most fighting games, let alone the other games within its series: It includes the following mobile suits from the Universal Century era: Even this first game features the large multi-jointed sprites and 2-screen-high stages that the rest of the series would follow on. Even in the cold depths of space passing Imperial ships would see the orange blossoms of destruction.Gundam: The Battle Master is the first game in the series, released for the PlayStation in 1997. With awesome strides and straining servo-motors the Banelord advanced to the top of the hightest hill and surveyed the blazing ruins that stretched over the horizon. Shifting left and right, mechanical eyes sifted the ruins for movement. In the flickering light the Titan's daemonic visage glowered menacingly. Striding out of the smoke like one of the mighty Chaos Gods themselves, the Banelord stalked the flaming rubble for oppoents. After ten thousand years they remembered and their hatred knew no bounds.

For ten thousand years the remnants of the Horus Heresy had been hunted, finding refuge only in the swirling maelstrom of the Warp known as the Eye of Terror. Too long the Tallorn system had thrived, its swollen population no longer remembered the bloody raids that issued from the Warp.

The Imperial City of Sigma Prime was burning.
